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Ballooned

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Devlog

  • Distributing the Game
    February 27, 2026 by CutePenguin
    Well..., I've decided to publish the game. Last devlog, I said that I'd put builds on after I finished the map. It took me like two days to finish the map. This is because I had to test and tweak ever... Continue reading
  • Turning off god mode!
    February 18, 2026 by CutePenguin
    Well, games are no fun when you can't lose, right? It seems that I agree with this thought because you can now lose. It's pretty easy to lose if you're a bad player because there are plenty of ways to... Continue reading
  • Level Design is HARRDDDD
    February 12, 2026 by CutePenguin
    huh? half of the jam is over and i've only written two devlogs? that's weird.... i wonder why that happend? well, i did make quite a lot of changes so let's go over them. made a new bigger map. as sai... Continue reading
  • Revamping the Map System
    February 05, 2026 by CutePenguin
    As you might've seen in my last devlog, the world is very small as of now and the flying mechanics aren't very realistic. To improve on this, i've added a "heat"meter which means you can chop logs (i'... Continue reading
  • First Devlog.
    February 01, 2026 by CutePenguin
    like (most of) you. i have unfinished games. in fact, i have plenty of them. Around this time, i had been wanting to do a game jam. i looked around and i had found this game jam about finishing unfini... Continue reading
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